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Broken age act 3
Broken age act 3








broken age act 3

Show the Radio to Alex and he will try to use it to contact someone within the city firing on the ship. The Robot will trigger in his programming and fix the Radio. Take this Radio back to the Control Room of the ship and show it to the dancing Robot. In the lower right corner of the room is a Broken Radio that you can pick up. When you head tothe right door, you will see a music room with a big harp and drum in the area, along with a pile of instruments. You can't bypass them just yet, so leave the area for now. Follow them into the next area and they will be standing guard to the entrance to the Power Generator. If you head to the left door of the area, Shay will notice a small group of Rogue Robots moving around. Rewire the robot according to the marks and the robot will begin functioning again by swinging it's flashlight back and forth.Ĭopy this combiation down because you will need this for both Shay and Vella's part of the story. The correct way to place the wires is actually shown to you on there via burn mark directions that are color coded to the three wires you are able to place. Once out, combine the Scrap Wire with the Robot you found, this will allow you to rewire the robot to get it functioning gain.Įxamine the back of the robot and you can place wires on the fuses. Finish up the dialogue with him and then leave the area. A short cutscene will play out between Vella and Marek's boss on the computer. On the computer console will be some Scrap Wire Vella can use to repair the Robot she found on the ground before. You want to be able to cause a major meltdown that will affect both ships, but to do this will take quite a few steps.Īs Vella, go over to Shay's room and head down the vent to the computer room Marek was in before. Doing so will fire the Death Ray on Alex's ship, which will cause Alex to leave the Control Room of his ship and turn off the ray's main power below. Use the Death Ray Remote in Vella's inventory and fire the Death Ray. Head over to the center of the ship outside the Space Weaver's room. It will need to be rewired later in order to function again.

broken age act 3

When playing as Vella, go outside of the Control Room and pick up the Robot on the ground. In order to do anything from this point, yo uneed to switch over to Vella. Use use the Gary Controller in Shay's inventory to have the other ship grab ahold of the Alex's, however Shay's mother will disable it. You can speak to everyone for now, but there isn't much that can be done. You start off in the ship's Control Room with everyone inside except Shay's father.

broken age act 3

If you begin with Alex's ship on the left you play as Shay. When the cutscene finishes and you can choose which ship to start on. Some of the information you find in one side will be helpful in the other. In order to solve this big issue, you are going to need to alternate between both Shay's and Vella's perspectives of the crisis. Here there is a colision between both ships because of the auto pilot navigations between the two. Once you complete the sections of both Shay and Vella's story, you will then begin the final area known as Plague Dam.










Broken age act 3